3/20/2024 0 Comments Escapists crafting a keyCombine the Utility Key Mold with Molten Plastic, and ta-da! You got yourself a Plastic Utility Key! Make sure to put the real key back on the guard!ġ0. ![]() Put the key back into the pocket of the guard. This'll give you a Utility Key Mold, and a Utility Key. Combine the Utility Key with Wad of Putty. Create a plastic version of it you need a Wad of Putty and Molten Plastic. Take his outfit, the Utility Key, and Baton if needed.ĩ. This may be an issue to even find a guard alone because they only patrol outside the prison unless conducting showers, meals, exercise periods, and roll calls. However, likewise from my experience, there is no need to bring a Fake Fence like you will see in step 13.Ĩ. 3 Wires are also necessary in order to make a Fake Fence. You will also need a good cutting tool Sturdy Cutters are the best. Obtain a very good digging/chipping tool. Cover the two holes with a Poster, or you'll be sent to Solitary.Ħ. You should see a ladder, and a prisoner stash. Chip the wall beyond the station, so you have access to the maintenance tunnel (the area with a black tile floor). This will allow you to use work periods as a time to safely work instead of during other periods.ĥ. Just distract them by ether knocking them out and stealing their clothes repeatedly, or hit them once and run around the courtyard until 13:00 when work ends. (The station is located near to the Deliveries job workshop.) An optional way to do it is to get the Tailor job. At the wall of the Tailor workshop, chip away the wall so you can get into the tailor station. You can stay out of your cell after Lights out (without a Bed Dummy) undetected for approximately ~1 hour in game time due to the guards very rarely patrolling the cells. Guards will only be present to supervise at Roll calls, Meals, Exercise periods, and Showers. They can be avoided by wearing Guard Outfit at night or by using Stinger Strip s to destroy the tires. If you are caught by the jeep while wearing POW Outfit or its variants, you will be immediately sent to Solitary. They deal infinite damage, instantly knocking out the player and sending him to Infirmary or their cell depending on the time.Ī jeep patrols the perimeter of the prison beyond the Electric Fence, further deterring escape attempts. They will also explode if a player comes into contact underground while tunneling. Landmines will explode if a player approaches ~3 block radius on ground level. Landmines are invisible on ground level, however they can be seen underground and will take one block space, displacing a usual dirt block. Attempting to cross the perimeter beyond the fences on ground level will kill the player at all circumstances. ![]() The prison features landmines (Marked as orange dots labeled 'M' on the map) at the perimeter of the prison beyond the Electric Fence, forcing the player to tunnel underground for their escape. Cameras are also not present except for the Solitary, the kitchen, and the cargo job room. In addition to that, the prison lacks any scanners to detect contraband, making foil useless. Three guards will be present at meals, exercises, showers and roll calls. Guards do not patrol the inmate section of the prison whatsoever, allowing for the player to get away with a lot of illegal activities. San Pancho also has its own unique free time music.Ĭharacteristics Lack of supervision Ī brutal prison with unforgivingly hot weather, San Pancho makes the inmates so ferocious and bad-tempered to the point the guards are frightened of them. In the Mobile/Console editions with HMP Irongate nerfed ( Camera in only half of the cells and guards only use batons), both prisons can be found equally hard. San Pancho's security is very high, as it has a 2 block thick perimeter wall and landmines in between, making an escape above ground nigh-impossible. It’s easy to get away with stuff guards won't like such as chipping walls because they don't patrol the area except in routines. Most of the time there is an unoccupied desk in your cell. The prison holds 16 inmates (yourself included), has 10 Guards that never patrol in the compound except 3 for Routine, has an electric fence around the prison and a jeep patrolling the outside. San Pancho is the fifth map present in the main game, preceded by Jungle Compound and succeeded by HMP Irongate. The blistering heat and claustrophobic conditions here turns inmates angry and violent. This is the notorious San Pancho, the roughest toughest and downright nastiest prison south of the border.
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